There are four main presets in Resident Evil Village: Prioritise Performance, Balanced, Prioritise Graphics, and Max.
Resident Evil Village: graphics settings explained It's a really nifty tool for boosting performance when you've got ray tracing enabled, and can also bump up frame rates more generally when you're playing at higher resolutions, too. You can read more about how it works in my Nvidia RTX tech explainer, but it's effectively a way of telling your graphics card where its attention is needed most, making sure detailed objects get all the love and rendering attention they deserve, while simpler ones, such as flat walls and surfaces, or those near the periphery of your screen are filled in with a little help from nifty AI algorithms. Variable Rate Shading is only available on AMD and Nvidia graphics cards that support DirectX 12 Ultimate (that's Nvidia's RTX 20 and 30 cards, and AMD's RX 6000 GPUs), but this a very clever performance boosting technique that dynamically adjusts how your GPU renders or shades certain objects. From gloomy village shacks to candlelit castle basements, you spend a lot of time in the dark in Resident Evil Village, and reducing the quality and complexity of those shadows can make it a lot more smoothly.
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Shadows can be surprisingly intensive effects in a lot of games, and Resident Evil Village is absolutely full of them. This setting affects the game's soft lighting and shadows, making objects and environments look more realistic, but it requires a big chunk of graphics power in order to do so. I saw my frame rate jump by around 10-20fps when I made the switch, making those dense patches of tall grass in the Village much smoother and easier to navigate.Īnother big performance hog, switching off Ambient Occlusion can add a lovely big clutch of frames back to your PC's average frame rate. This is already enabled on the "Prioritise Performance" preset, but this can bring another welcome frame rate boost to anyone who's currently got it set to Normal. However, reducing it to 0.9 or 0.8 can bring a welcome bump. I wouldn't recommend going all the way down to 0.5, though, as this makes the game look very fuzzy and blurry at 1080p.
This would mean the game is being rendered at 50% of your chosen resolution (at 1080p, this would be 960x540), and upscaled back up, putting less pressure on your GPU. All of the presets are set to 1.0 by default, which is effectively 100% of your chosen resolution, but you can also lower it in increments of 0.1 (10%) down to 0.5.
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If all you need are some quick graphics tips on how to improve your frame rate, here are the best settings to tweak in the game's Display Settings to help give your PC a boost:ĭespite sounding like it's got something to do with how pretty your game looks, the Image Quality slider is actually the game's resolution scaler, which can be a useful tool to help improve performance. Resident Evil Village: how to get the best settings In this article, though, I'm going to give you a detailed rundown of the game's general graphics settings and how to make the most of them, as well as which settings you can tweak to help improve your frame rate. You can read more about what we thought of the game over in our Resident Evil Village review, and you can also find out more about how it runs with its fancy ray tracing effects over in my dedicated Resident Evil Village ray tracing guide.
To help you get the best performance in Resident Evil Village, I've put together this best settings guide, telling you which settings to turn on (and which to dial back) to help keep those frame rates nice and high. It runs supremely well, but it can start to chug a bit if you exceed your graphics card's memory limit. It's also one of the best-looking PC games of the year by my reckoning, especially if you happen to own a ray tracing-capable graphics card. Resident Evil Village is finally here, continuing the story of Ethan Winters from Resident Evil 7 as he finds himself trapped in a bleak, wintry landscape full of tall vampire ladies, snarling wolf boys and more horrible nasties than you can shake an Umbrella-shaped stick at.